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Gran Turismo 5 Review

n December 2004, Sony released Gran Turismo 4 on the Playstation 2. In May 2005, Microsoft released Forza Motorsport on the Xbox. By the end of 2009, we’d played two Forza titles on the Xbox 360, and we still hadn’t seen another full, home console Gran Turismo game. GT5 was delayed again and again as Kazunori Yamauchi continued to beef up the game, and then, last week, the game actually, truly, hit stores. The question now, with Forza 3 being the success that it was, is this: Does the long-awaited Gran Turismo 5 maintain the franchise’s status as the gold standard for simulated racing or, now that the polls are closed, can we call Forza the champ? Hold that thought.

Gran Turismo 5 is, without a doubt, as full of content as any game I can think of. It has 1,000 cars, including stock cars and karts and freaking buses, and the events are so varied that you’ll have to try out dozens of different vehicles. It has 70 tracks and a few different ways to race on each one. It has online and splitscreen racing. It allows the player to get under the hood of each car and tinker to his heart’s desire. B-Spec mode returns and lets you be the crew chief and oversee an AI driver. You can take your “premium cars” (these make up 200 of the 1,000 or so cars) and plant them in some picturesque location just fo the purpose of taking pictures.

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